| Chapter 4 Computers This chapter is designed to invite your attention to a very wide range of possibilities for journalistic applications. As background for that broad spectrum, we shall now indulge in a little bit of nostalgia 81.57 Kb. 1 | read |
| Computers Inside & Out1 Everybody needs to know something about computers. In this tutorial, we provide an overview of what makes computers tick. After reading this tutorial, you should be able to 72.96 Kb. 1 | read |
| Multiple Choice Devices, such as monitors and printers, that are connected to the computer are called 54.05 Kb. 1 | read |
| The neural-network analysis data filters An ann is configured for a specific application, such as pattern recognition or data classification, through a learning process. Learning in biological systems involves adjustments to the synaptic connections that exist between the 63.91 Kb. 1 | read |
| Fusing Array Microphone and Stereo Vision for Improved Computer Interfaces This information can be used to focus the microphone array beam on the user, filter out background noise not coming from the user, and suppress conversations not intended for the computer 36.31 Kb. 1 | read |
| Fpga maze Game David Robert Smith I purposely picked a game that I knew I could program in about a day if I were to do it with a programming language I was familiar with such as Java or even C. Then I would have enough time to discover how to work with the hardware aspect 20.81 Kb. 1 | read |
| Unit I: Basic Structure of Computers Computer Architecture in general covers three aspects of computer design namely: Computer 405.38 Kb. 1 | read |